Display Name = ""
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Wait([60])
    ShowPicture([5, "80_mistilteinn_st31", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>...We should stop this now.\nAny more fighting would be pointless."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mysteltainn could no longer sense the heroes' presence.\nThey have made their way into the Land of Night."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If they've gone that far, then there's no longer any point in pursuing them. Continuing to fight here would only be a waste of energy..."])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_lilith2_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_mistilteinn_st01", 0, 0, 240, 20, 100, 100, 255, 0])
      ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>...You're surprisingly quick to give up."])
      ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>You could at least try to defeat one of us...\nWouldn't you think so?"])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>It's not that I loathe fighting against you.\nA battle which transcends time and space is already close at hand."])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>Will the Queen of Dreams be victorious...?\nOr will the heroes claim victory?"])
      ErasePicture([6])
      ShowPicture([5, "80_morrigan_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
      ShowText(["\\n<Morrigan>Luka and the other heroes will win, of course!"])
      ShowPicture([5, "80_executioner_st01", 0, 0, 70, -50, 70, 70, 255, 0])
      ShowPicture([6, "80_ogretooth_st01", 0, 0, -150, 80, 100, 100, 255, 0])
      ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 255, 0])
      ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
      ShowText(["\\n<Ogretooth>...It doesn't matter to us who wins.\nThough it would be more convenient for us if the heroes won."])
      ShowTextAttributes(["executioner_fc1", 0, 0, 2])
      ShowText(["\\n<Executioner>So we could get our hands on \"that\"...\nThose heroes could be useful in helping us find it."])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>That is why we shall be leaving.\nThis was still fun, even though we weren't serious in fighting each other."])
      ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>Whatever \"that\" is you are looking for...\nI wish you luck in finding it."])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>Yes, and I hope you accomplish your goals as well.\nUntil then..."])
      ErasePicture([5])
      ErasePicture([6])
      ErasePicture([7])
      Wait([30])
      ShowAnimation([5, 542, false])
      Wait([60])
      ControlSwitches([31, 31, 0])
      Wait([60])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>Should we really be letting them go, sis...?"])
      ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
      ShowText(["\\n<Astaroth>We've stalled them for long enough.\nThere's no point in continuing to fight them."])
      ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>Our work here is done.\nCome, let us return..."])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>I'll head back to Luka and the others.\nA succubus' power should come in handy against the Queen of Dreams!"])
      PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=150, @volume=100)"])
      ControlSwitches([32, 32, 0])
      ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
      ShowText(["\\n<Lilith>Monster Lord Alipheese and Luka...\nPlease be victorious..."])
      PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=150, @volume=100)"])
      ControlSwitches([33, 33, 0])
      ControlSwitches([34, 34, 0])
      Wait([120])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([5, "80_eden_st34", 0, 0, -150, 0, 100, 100, 0, 0])
      ShowPicture([6, "80_mistilteinn_st31", 0, 0, 150, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
      MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["eden_fc2", 3, 0, 2])
      ShowText(["\\n<Eden>It's too soon for you to give up.\nDo you not detest angels...?"])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>Strictly speaking, you are a different variety from the angels of my world. I hold no personal grudge against you."])
      ShowPicture([5, "80_executioner_st03", 0, 0, -150, 0, 80, 80, 255, 0])
      ShowPicture([6, "80_ogretooth_st03", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
      ShowText(["\\n<Ogretooth>Certainly... Now that you mention it, you're right."])
      ShowTextAttributes(["executioner_fc1", 2, 0, 2])
      ShowText(["\\n<Executioner>I guess so, but I still hate them..."])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>You must really hate them...\nWhat have the angels done in your world?"])
      ShowPicture([5, "80_eden_st34", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_mistilteinn_st31", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>Something absolutely unjust. Anyways....\nA battle which transcends time and space is already close at hand."])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>Will the Queen of Dreams be victorious...?\nOr will the heroes claim victory?"])
      ShowTextAttributes(["eden_fc2", 3, 0, 2])
      ShowText(["\\n<Eden>Ilias will be triumphant, of course.\nOr if I may put it another way, the hero Luka and his companions will be the victorious ones."])
      ShowPicture([5, "80_executioner_st01", 0, 0, 70, -50, 70, 70, 255, 0])
      ShowPicture([6, "80_ogretooth_st01", 0, 0, -150, 80, 100, 100, 255, 0])
      ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 255, 0])
      ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
      ShowText(["\\n<Ogretooth>...It doesn't matter to us who wins.\nThough it would be more convenient for us if the heroes won."])
      ShowTextAttributes(["executioner_fc1", 0, 0, 2])
      ShowText(["\\n<Executioner>So we could get our hands on \"that\"...\nThose heroes could be useful in helping us find it."])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mysteltainn>That is why we shall be leaving.\nThis was still fun, even though we weren't serious in fighting each other."])
      ShowTextAttributes(["eden_fc2", 3, 0, 2])
      ShowText(["\\n<Eden>Wait just a moment--"])
      ErasePicture([5])
      ErasePicture([6])
      ErasePicture([7])
      Wait([30])
      ShowAnimation([5, 542, false])
      Wait([60])
      ControlSwitches([31, 31, 0])
      Wait([60])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>I've failed to execute her..."])
      ShowTextAttributes(["shion_fc1", 2, 0, 2])
      ShowText(["\\n<Zion>Damn it, they got away...!"])
      ShowTextAttributes(["eden_fc2", 0, 0, 2])
      ShowText(["\\n<Eden>That does not matter...\nWe have accomplished our task of holding them off."])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>This isn't the result I wanted, but it can't be helped. Anyways, let's get going."])
      ShowAnimation([19, 501, false])
      Wait([30])
      ControlSwitches([33, 33, 0])
      Wait([60])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>Next time, I will execute her..."])
      ShowAnimation([15, 501, false])
      Wait([30])
      ControlSwitches([32, 32, 0])
      Wait([60])
      ShowTextAttributes(["eden_fc2", 3, 0, 2])
      ShowText(["\\n<Eden>............"])
      ShowTextAttributes(["eden_fc2", 0, 0, 2])
      ShowText(["\\n<Eden>May the fortunes of war smile upon you, Ilias..."])
      ShowAnimation([17, 501, false])
      Wait([30])
      ControlSwitches([34, 34, 0])
      Wait([180])
      Empty([])

    BranchEnd([])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ChangeTransparency([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlVariables([1212, 1212, 0, 0, 7])
    ChangeMapDisplay([0])
    RecoverAll([0, 0])
    TransferPlayer([0, 932, 19, 29, 8, 2])
    FadeinScreen([])
    Wait([30])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Jeez, nearly all of the space here has been eroded..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>This is the Land of Night...\nIt's unbearable to think the entire world is becoming like this."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>This is the Land of Night...\nIf we don't win, the whole world will end up like this."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>What's with those people floating in the air?\nIt looks like the Nightmares are having sex with them..."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>They're most likely people who had fallen into dreams in the real world... They end up being raped by Nightmares in the dream world."])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>Until they are awakened, they will remain like this... This dream world appears to be comprised of the dreams of those people."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Every human will sink into dreams of pleasure in this world... It certainly is nightmarish."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's just a little further to the gate.\nJust a little further, and this dream will be brought to an end..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Let's leave this place to the Lilith Sisters and hurry on ahead..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Let's leave this place to the three Seraphs and hurry on ahead..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Let's leave this place to the Lilith Sisters and hurry on ahead..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Let's leave this place to the three Seraphs and hurry on ahead..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Let's leave this place to the Lilith Sisters and hurry on ahead..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Let's leave this place to the three Seraphs and hurry on ahead..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])
